Encamp
Early pre-alpha. Active development. Feedback welcome!
A multiplayer colony survival game where you build an invulnerable home base, send pawns on dangerous expeditions, and construct raidable outposts in a persistent shared world.
Join our Discord: https://discord.gg/GH9fjSUtxP
Core Features:
- Real-time multiplayer
- Colony management with pawn needs (hunger, rest, mood)
- Emergent gameplay
- Quests, currently we have 2 quests. More to come soon!
- Gather loot for your pawns, become a rich and legendary colony
- Pawn skill progression
- Combat with hit chance, crits, ranged
- Construction system with multi-worker support, queuing
- Infinite procedural world with chunk-based generation
- Permadeath with meaningful stakes: "losing is fun"
Inspired by: Rimworld, Old School RuneScape, Factorio, Minecraft
| Updated | 3 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | encamp-devteam |
| Genre | Survival, Strategy |
| Made with | PixiJS |
| Tags | 2D, colony-sim, Crafting, Exploration, Multiplayer, permadeath, Pixel Art, Sandbox |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
Development log
- Encamp Devlog #0 - Hello, Word!4 days ago




Comments
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Unfortunately I cant play it, because it thinks I'm on mobiel while brosing on my deskop (Firefox)
Thank you so much for the feedback😊 Firefox is now fixed
dude why would you say to right click a tree. On browser you cant use right click in the game at all. Please allow us to download it.
Hey, if the right click is not working could you share your browser and what happens if you click. It should work just fine and has been extensively tested☺️
Hi, great pre-alpha! The concept and implementation is solid. Ignore me if you don't want feedback, but if you're interested here are my thoughts.
First thing I'll say is - what makes this game unique? I love the base, but in my humble opinion you might consider adding something that these inspirations you mentioned don't have themselves - a unique mechanic, or a subplot maybe?
On a technical note, something that's a quick fix is z-sorting for the player character, which your game doesn't have (or maybe it does and it's broken) and I'd STRONGLY recommend adding as soon as possible (since it's so easy to do and without it the player's immersion is a little broken).
Thanks for the feedback it's absolutely welcome😊 The z-sorting issue is now fixed!
As for the unique content, this is something that is absolutely planned. We are first focusing on getting some core gameplay systems functional and bug-free before starting any bigger content work
Some of the content planned includes:
* Narrative-driven quests
* Bosses with unique mechanics and loot
* A large tech tree with unique techs, progress from stone age to space age
* Big raids (hundreds of npcs) which combine PVP and PVE